December 20, 2017

Path of Exile's War for The Atlas Now Available for XBOX One

The last couple of several weeks, we've observed the recognition of POE has truly began to develop. Grinding Gear Games released a new expansion for Path of Exile, called War for the Atlas. War for the Atlas is available now on Xbox One, as the PC version launched over a week ago. The game looks stunning on the standard console but even better on the Xbox One X, as it runs at native 4K 60 FPS and features enhanced effects. Now, you can buy poe xbox currency.I am glad to tell you U4gm POE orbs is a good choice.

Path of Exile: War for the Atlas features 32 new randomized maps and a host of new challenges and rewards as players find themselves caught between two powerful entities battling for the control of Wraeclast - The Elder and The Shaper.

War for the Atlas Features:

1) War for the Atlas

A mysterious entity known only as The Elder haunts the Atlas, spreading decay and battling The Shaper for control.

The Atlas, Redrawn: Find your way to the center of the Atlas through new paths and discover new challenges along the way. War for the Atlas adds 32 randomized maps to Path of Exile's ever-evolving end-game.

2) New Bosses

Along with deadly encounters at the end of each new map, this expansion introduces the four Elder Guardians, whom you must defeat before you are able to face the Elder himself.

3) New End-game Items

As the war between the Shaper and Elder rages, challenge their control of the Atlas to find exclusive new rare items that have special properties: Shaped Items and Elder Items.

4) Endless Character Customization

Find four new Skill Gems designed around necromancy, six new Support Gems and over fifty new Unique Items.

5) Abyss League

Coinciding with the launch of Path of Exile: War for the Atlas, we're introducing the Abyss Challenge League. Fight ancient foes that spill forth from the cracks beneath your feet as you journey across Wraeclast, and claim valuable new Abyss Jewels to customise your characters and items in new ways.

Path of Exile is a Diablo-like free-to-play game which relies on purely cosmetic microtransactions to sustain development. If you are interested to buy PoE orbs, you can click here.

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December 15, 2017

Path of Exile: What you need to know about Hideout and botting!

Path of Exile 3.1 War for the Atlas is now live! A lot of features have been added to Path of Exile. Grinding Gear Games keep the game fresh continually while maintaining free-to-play status online, and doesn't seem like easily. However, with a loyal player base that has kept coming back for more, there is so much work to do. One of those additions is the Hideouts and botting, Since the mechaincs for Hideout using in Path of Exile are somewhat 'unpremeditated' you should be aware of the following:

You will be way less effective and loose big amounts of everything (items/PoE currency/maps/everything)!

Why is that?

The following is a quick work routine.

Each time you come back from a normal zone via TP or via chickening, you end up in the TOWN not in your hideout! To know that is crucial for understanding why hideout & normal zones farming is useless!

Now what happens when Hideout-Option in Exiled Bot is that ofcurse the bot enters the hideout quickly after it entered the normal town (i.e after Inventory full)
Next step for the bot is identifing / selling / stashing and so on.

But what happens next is that the bot starts a new instance of the zone you setup for botting. This is due to the fact that the bot is only able to continue you previous run (in the previous instance of the zone you farm) if it detects an active TP to that zone.
Now thats an issue because our TP back to our recent zone is located in the normal town and we (the bot) are in our hideout!

The most common reasons for the bot leaving an instance is:
Full inventory
timeout
chickening
zone is clear

At least for me the first point (full inventory) happens most frequently (by far)
If the bot leaves an unfinished instance because of a full inventory it is most likely that you just killed a boss/rare or opened a strongbox.

Again, at least for me, most of the recently dropped items could not get picked up because my inventory was already full. (also a good example is a vaal zone: The VaalChest gets often opened after the group of magic mobs got killed and looted, so the vaalfragment is mostly the last item which gets looted)

So long text short conclusion for hideout-option enabled but botting normal zones:

Every Item you leave on the ground in your current zoneinstance is 100% lost (doesnt matters if its a unique or an mirror which you left behind)!

Each rare monster / boss not killed before leaving for clearing up you inventory will not be killed!

Not necessary to say that you have no advantage either way for using the hideout when farming normal zones...

Just wanted to say that because many people dont know that. Not because they are stupid but maybe because they never thought about that.

I've also firstly realized this issue when i lost eternal orb due to that and i was luckily infront of the monitor. We also can tell you that many of the people we have spoken to who have come here to buy cheap Path of Exile 3.1.0 currency are very excited for this, as are we.

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December 13, 2017

Path of Exile's New Map Stash Tab

The new Map organises the maps by tiers then by base type, and has a separate sub-tab for each type of map (with shaped and unique ones separate).

One Map Stash Tab can store the equivalent of dozens of regular Stash Tabs and comes with the added convenience of an in-built sorting system. It's also possible to name your tabs and make them public for trading! If you have legacy maps from Path of Exile's past, you can right click on your Map Tab while it's empty to change what series of maps it is set to, as it can only hold maps from one series at a time. Different series are indicated by different background map art.

This looks great to me, but it could really use a few improvements.

First, it needs fragment slots. It would be great if you could select the map type under a fragment tab rather than the specific fragment. For example, you first choose Atziri, then a single slot for each kind of fragment appears below. This way you can stack each fragment and control click one of each when needed instead of going through all of them to find all 4 fragments. This also applies to stuff like breaches, offerings, etc.

Second, it could really use a way to upgrade your maps (I mean the 3 map recipe) more efficiently like the essence tab.

Lastly, it would be nice if we could have a shortcut to all important Exalted orbs used to roll maps somewhere accessible The best way to implement this, if at all possible, would be for your orbs to be removed from your currency tab (assuming you have one) the moment you use them rather than having to split your currency. That being said, if splitting Path of Exile currency is unavoidable, it would still be helpful to have a slot for each type of relevant currency there.

Not sure if some of these suggestions are feasible, but they would make the stash tab a lot handier in my opinion. Do you have any suggestions for the new Map Stash Tab? If you want to more about poe news, you can click here.

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